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Gemcraft labyrinth layouts
Gemcraft labyrinth layouts









This field is can be quite difficult because of the appearance of multiple Spires and Shadows, all of which appear in rapid succession. Gem enhancement spells: Bolt, Beam, Barrageįield V5 is based on the 60th level of Gemcraft Chapter 0 (Gem of Eternity).Strike spells: Freeze, Curse, Wake of Eternity.Available gems: Chain Hit, Mana Leech, Critical Hit, Poison, Suppressing Healing, Slow, Armor Tearing, Bloodbound, Poolbound.

gemcraft labyrinth layouts

Vision Field V5 Main article: Field V5 (Gemcraft Chapter 2) Location There are also three monsters nests, ten towers, and five abandoned buildings, which can be destroyed with gems of Grades 2-5. The vision also takes place before the nodes and socket were ruined, as they are in the current-time game play. (This is also the location where The Forgotten was summoned.) However, to charge the nodes on V2, you must have cursed monsters near each node for a certain amount of time.Īgain, the layout is identical to one of the normal fields on the same Hextile, Field P1. Similar to Field V1, this field also has 5 summoning nodes and one summoning socket. Available gems: Mana leeching, Chain hit.Vision Field V2 Main article: Field V2 (Gemcraft Chapter 2) Location However, gameinabottle imposed a new requirement (sending early waves no longer reduces the cooldown on spells) that prevents this strategy from working. There was an easy way to beat this level, as shown here. Once they are all fully charged, which will be around Wave 80 or so, the Gem of Eternity will activate and you're done. If the top node on the right is completed before the middle right one you can freeze monsters between the middle node and the bottom right node until it's full. Then freeze monsters between the 2 upper nodes on the right until they are done. Once they are charged you can expand the striking area of the gem in the Tower to hit the area between them.

gemcraft labyrinth layouts

To charge the nodes make note of the fact that if you freeze monsters between 2 nodes, both nodes get charged while they are frozen. Start with the Tower, walls and trap and add the amplifiers later. Place Beam on the gem in the Tower whenever it's available.

gemcraft labyrinth layouts

Use scroll on your mouse to restrict the gem in your tower to striking monsters after they've passed the node on the upper left. Put a trap with a grade 3 poison gem in it and enhance that gem with Bolt when you get a chance. Build another wall shutting off the right hand path to the orb so the monsters have to go down and all approach the orb near the lower left node. Build walls on the right side to force monsters entering on the 2 lower right paths to go up and around near the upper right path. Put level 1 gems in those and upgrade them as well as you are able. You can fit 3 amplifiers without "blocking". About the point where your gem is grade 4 or 5, start adding amplifiers around it. Put a combined gem of grade 1 critical hit and grade 1 slowing and then upgraded it as you are able. Most of the tower will be in the path with the top right corner off the path.

gemcraft labyrinth layouts

You can beat this level by putting a tower just below and 2 1/2 spaces to the left of your orb. You must charge the nodes to 100% by having monsters frozen around them for a certain amount of time. This field is identical in appearance to Field K3, except that it takes place well before the time of the current gameplay, before the nodes and socket became ruined. There are 4 entry points for monsters to enter the field. This field consists of five ensnaring nodes and one ensnaring socket, along with your orb of presence.

  • Available gems: Slow, Poison, Critical Hit.
  • Vision Field V1 Main article: Field V1 (Gemcraft Chapter 2) Location











    Gemcraft labyrinth layouts